http://forum.reizastudios.com/threads/automobilista-time-trial-challenge-starts-april-17th.2134/ Excelente iniciativa. El premio principal solo está reservado para el megalien que gane, pero hay un sorteo para todos aquellos que queden en el 107% del tiempo principal en las 12 rondas (para los mas paquetes, nada facil).
tengo una duda sobre el formula 1 2017 que han sacado, no se si es cosa mía o lo habré soñado.Pero pense que había leído algo que en el coche habría gestión de ers y demás, pero nada de nada. Q igual me estoy liando yo, pero me he quedado un poco plof, tanto esperar desde febrero para nada
Si estará incluido,ten en cuenta q es una beta,van a actualizar varios circuitos también con las zonas de drs
Al final yo no he encontrado la forma de modificar algo del ers en carrera, o en el box. Igual lo tengo delante y no lo veo, q todo puede ser...jaja. pero yo me esperaba que se pudiera jugar con eso, lo haria mas interesante
Build v1.4.4 now up: PROXIMA UPDATE!! Added Stock Car V8 2017 season & new Chevrolet Cruze model (WIP, not full field yet) Added Circuito dos Cristais (Curvelo) 2016 version (2017 still to be added) Revised AI overtaking risk calculations - AI now constantly looks for a way past a slower car ahead (no longer backs out of overtakes) * Revised & Expanded Push-to-Pass functionality, simulating Stock Car 2017 season (including windshield lights indicating activation / availability) ** AI now also uses P2P to overtake / defend from opponents Added new customizable fuel mixture range (not yet implemented to cars though) Added new controller damping sliders for better gamepad control Track state regression between sessions & overnight reduced from 2% & 10% respectively to 1% & 5% Excessive fuel consumption corrected for Caterhams, MCR, Marcas, Lancers Track terrain & road textures updated to latest standards for Cadwell, Brands, Imola, VIR Updated Guaporé, Londrina to 2017 versions (minor cosmetic tweaks) & Interlagos (adjusted curbs in several corners) Fixed F-Ultimate tire options for Interlagos, Kansai Karts: Fixed handling-breaking suspension bug from last hotfix MCR: Fixed RPM LEDs not working in left-hand driver side * This is a substantial AI update and hopefully addresses the issue with AI hesitation to overtake. Since the AI will now be taking more risks though there will be more mistakes & incidents, in particular in 1st lap where often AI cars may often get crowded out and go off-track -that´s OK to an extent, but there will likely be some car and / or tracks which will need fine tuning. If you find issues please report it in the AI topic. Generally speaking you´re advised to use a lower aggression setting than before (medium or high at most is recommended for now). ** P2P is available only in races - currently it can be used up to 15 times and lasts 16s, with 100s between uses, from the start of lap 2. There is a 5s delay between activating it and boost kicking in as per real series (to prevent driver ahead using it as a reactive measure). Only cars that feature P2P in the sim are StockV8 & Montana - the redundant countdown messages for cars not equipped with it have been removed to avoid confusion (now says car doesn´t feature a P2P). P2P lights not working in replays / multiplayer yet.
Hola Gente, despues de 4 meses out of line, ya estoy por aqui otra vez.... como han estado, espero que bien. bueno saludo para todos y aqui nos vemos.
un placer verte por aquí de nuevo Miguel. dejamos estas capturas que puso gabriel por el discord de las mejoras graficas que van a meter:
Eso tiene que ser mentira o lleva Photoshop. No me creo que luzca tan bien . Impresionante lo que pueden hacer.
me pudieran decir que dias se suelen corrr las competiciones aqui? para ver si me pudiera ir bien con mis horarios...gracias!!